
I am a software developer that specialize in Graphics and Gameplay programming.
I have several years of game development and programming experience. I have worked on games in Unreal Engine and also have an understanding in implementation of systems that adhere to console compliance requirements like Xbox XRs and Playstation TRCs.
I have experience porting games to Switch. I’ve also worked on optimising performance (CPU/GPU) and memory for a few games while working with RunGames.
I have also worked on making custom game engine, gameplay and tools programming.
I have experience with C, C++, C#, UnrealEngine and Unity and I am still learning more.
I'm known as a skilled problem solver in my circles, adept at designing solutions to software problems with a keen awareness to take advantage of the latest frameworks, tools, and libraries when appropriate.