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PROJECTS

“Any fool can write code that a computer can understand. Good programmers write code that humans can understand.”

- Martin Fowler -

Please visit my Github page: https://github.com/sidu7

Sept 2019 - Dec 2019

Real-time Rendering Techniques

This project demonstrates various real-time rendering techniques used in computer graphics implemented using OpenGL.

Jan 2019 - Apr 2019

Matricks

This project is a 2D math puzzle platformer game built on a Component-Based custom 2D engine. 

Aug 2018 - Dec 2018

AutoBot

This project is about fuzzy logic implementation of AI bot in a 2D game.

Sept 2019 - Dec 2019

HollowEngine

This project is a custom 3D engine based on Entity-Component-System architecture with 3D rendering written in C++ using OpenGL API.

Aug 2018 - Dec 2018

CrudeEngine

This project is a custom 2D engine used for building a 2D top-down game.

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